Dead money casino walkthrough

The Sierra Madre is a place in the wastes, with travelers risking their lives to find it. Down the hall, you'll find the Electrical Closet. The jailcells have various loot, plus one has a bed you can use to sleep.

For the Holograms, one is really easy to find. So, talk mean or talk nice, and which way you talk will alter the story, capiche?

Fallout New Vegas Walkthrough

In the electrical closet, flick the switch on the right hand wall to give power back to the casino. Use the controls to trigger the event. Take the path left and around, there is a White Speaker to take out.

Go through the left door and across into the kitchen prep room where the second valve is. This is definitely not required, but it will help level you up. To lower the forcefield that's blocking the doorway, use the same terminal that turned off the shielded speakers.

In this conversation, be nice or mean, depending on your desired outcome. At red, they begin to shoot lasers from their eyes I'm serious! Instead, stay out of sight from them. Disarm it and access the terminal to turn off the speakers. In here, close the door behind you and destroy the emitter above the doorframe.

So raise your glass in celebration, let music fill the streets. Turn right and you'll just see the emitter on the floor in the doorway on right side.

In settings turn your Actor-fade to maximum for best spotting of targets, and turn off travel auto-saves to cut down on fast travel lockups and bad travel save files. Now go left into a large catwalk room. If you haven't killed her, she'll be here to open the doors for you. Exit the room, head back south and southeast to the open area.

Cut Weapons Starlet's hand wraps The Faderator. Aside from Holograms, you'll still need to find Christine. You have to be careful on very hard mode, since your companions can die. Head back to the alcove you were in when you came down the stairs and went right, at the ammo crate.

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Shoot it to blow it up and turn off the Hologram. Take the seat next to him to start a lengthy conversation with him. You'll pass through a large wine storage warehouse. You have to pass several high Intelligence, Science, and Medicine checks to learn more about her.

Put the Beast Down

This is by far the easiest way. Before the Courier attempts this quest they must turn on the power to the hotel.

Taking Out Sierra Madre Security

Get to the Sierra Madre Main Gate and enter the casino The area has become repopulated with ghosts, so this will be tougher than simply backtracking. In this guide, you'll find a complete, beginning-to-end walkthrough, ripe with pictures of maps and hard-to-find spots. The walkthrough is separated by quest for easy navigation. Walkthrough Sierra Madre Grand Opening!

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Holorifle Dead Money jumpsuit. The Courier can do the three quests in any order, but as Elijah will say at this point, bonus casino directory all of the Dead Money companions must be dealt with before moving on to the final quest.

At the top head between the first and second table on the right and look down. Feel free to email me with problems you might catch, such as directional mistakes, spelling, a skill book that is in an areas that I didn't mention, you get the idea. We will be dealing with a lot of Speakers here so be careful. With the speakers turned off, you can destroy the turret from this room with an in-and-out-of-cover tactic.

Fallout New Vegas Walkthrough - Dead Money - Put the Beast Down

This section of the Dead Money walkthrough will continue the heist preparation and ultimately end with us entering the Sierra Madre. You don't really need money at this point, you have all you need. The security holograms will be de-activated, and the casino will be full of hologram dealers. Use the security terminal to change its patrol route to Casino west, then head up the stairs to the bar.

You'll get the endings for each of the three companions, which can change depending on the outcome in the Sierra Madre. If you're mean, you'll be forced to kill him and loot his body, then run out of the theater before you blow up.

They are the tallest of the bunch and wear hoods. We just need to take out the annoying Ghoul. Open the door and enter to get out of the poison. For now, have her follow you. Loot and continue east into the next courtyard area.

If you do not, fast travel to the closest marker and make your way to the bunker. But before you can do that, you need to fix the circuit breaker.